Grasping at straws but maybe the buttons stuck down and there is no electrical prob?
You are correct tho, 1 ground (-), 1 hot +12v hot all the time (running time), 1 +12v to illuminate when the key is on, and 1 wire that dims it when the head lights are on. So 4 wires total.
Either, you lost the ground (unlikely) cause it does light up when the key is on, you lost the +12v hot all the time (possible but unlikley), the buttons stuck or the clock died.
You'll have to pull it to test power. The dash panel comes out easy do a search, but I'd play with the left button for minute before you do this.
Edit: theres a crystal oscillator on the clock and it might have died which could result in stopping time! Thus time travel is not an option!:thumbsdow so you need a new clock if gnd and the +12v hot are OK.
from the back
===============================
(ILL) . . (+12vhot)
(dim) . . (Gnd)
===============================
You are correct tho, 1 ground (-), 1 hot +12v hot all the time (running time), 1 +12v to illuminate when the key is on, and 1 wire that dims it when the head lights are on. So 4 wires total.
Either, you lost the ground (unlikely) cause it does light up when the key is on, you lost the +12v hot all the time (possible but unlikley), the buttons stuck or the clock died.
You'll have to pull it to test power. The dash panel comes out easy do a search, but I'd play with the left button for minute before you do this.
Edit: theres a crystal oscillator on the clock and it might have died which could result in stopping time! Thus time travel is not an option!:thumbsdow so you need a new clock if gnd and the +12v hot are OK.
from the back
===============================
(ILL) . . (+12vhot)
(dim) . . (Gnd)
===============================